To do so, click on the Menu (the three buttons on the top right corner), Game Options, Other, and then tick the Script Mods Allowed button. You'll see a warning about script mods. Click OK, Apply Changes, then restart your game. Your script mod will then be working the next time you play! To do so, click on the Menu (the three buttons on the top right corner), Game Options, Other, and then tick the Script Mods Allowed button. You'll see a warning about script mods. Click OK, Apply Changes, then restart your game. Your script mod will then be working the next time you play! This is a script mod which modifies the logging functions in The Sims 4 to enable the game log file features. I'm not sure why no one has ever enabled the logging features of the game, or if they have they haven't released a script for it. @Lionhart127 Are script mods still enabled in settings? Sometimes the change to reenable them doesn't stick. In that case, the fix is to delete options.ini (in Documents Electronic Arts The Sims 4) and let the game generate a new one. You'll need to redo all your in-game settings, but hopefully the mod setting will stick this time around.
Before being able to enter most cheat codes in The Sims 4, you need to enable cheats. This is a simple cheat code that will make sure that all other cheats have the ability to work and work smoothly in the game.
Most beginner sims players are completely unaware of how powerful cheat codes can be, and often miss this step in enabling cheats which really limits the things they can do in game, so I want to make sure everyone knows how to enable cheats in the sims 4.
How to Enable Cheats
For you to be able to enabled cheats in The Sims 4, you need to first hit ctrl + shift + c on your keyboard if you have a PC computer or mac. If you’re playing on console, you need to hit all four shoulder buttons at once. This will open up the cheat dialogue box and allow you to type in the enable cheats code.
Next, you are going to type in testingcheats true or testingcheats on and hit enter. Both of them work and do the exact same thing. This can be a bit confusing for people who are watching sims streamers since everyone uses a different version, but either one works.
If you wish to turn off your cheat codes you can type in testingcheats false or testingcheats off.
Final Thoughts
Enabling cheats in the game is super simple, so don’t fret! You can follow the instructions above and enable cheats in the sims 4. You should also check out our entire cheat page to see all the other cheats that can help you play the game!
Usage
There is a HUGE amount of logging going on in the game and logging is enabled by default. There are two cheat console commands to enable and disable logging, but if you need logging disabled from the start there is a configuration variable (“ENABLE_LOGGING_AT_STARTUP”) that can be set for that in the sims_log_enabler.cfg file.
The two commands are:
logs.enable (to enable logging)
and
logs.disable (to disable logging)
Wow, almost too simple! There is one option that can be specified to the enable command. By default, when a log file is opened it will be overwritten because otherwise the log files can grow to huge sizes. Typically you will want this behavior. However, if you want to append to existing log files, you can specify the append flag on the enable command:
logs.enable append
Log files aren't actually created or opened until they are used. There are many log groups used in the game, and each group will have it's own log file. Some of these logs are more useful than others, and some you'll probably never use.
Each of the log files can contain entries at the specific log levels INFO, DEBUG, WARN, and ERROR. The log level for each entry is noted at the start of the line in square brackets. Immediately following that you may see an optional 'owner' tag in square brackets, this is just the user at EA who is responsible for the particular section of code that is producing that log info. Not very useful, but I included it for completeness.
Configuration
There are eight configuration variables in the sims_log_enabler.cfg file which can be altered freely. Since these are processed when the game initially loads the mod they will only take effect when the game is restarted (so change them before starting the game).
ENABLE_LOGGING_AT_STARTUP
A lot of information is logged at the game startup, for example when the XML tuning is loaded any errors or warnings found in the XML is logged.
To disable logging at startup, simply alter the ENABLE_LOGGING_AT_STARTUP entry as follows:
Code:
LAUNCH_UI_AT_STARTUP (Windows Only)
The UI application for live view of logs is turned on automatically on game startup by default.
To turn off the UI application from being turned on at the game startup, alter the LAUNCH_UI_AT_STARTUP entry as follows:
Code:
INCLUDE_TIMESTAMPS
Including timestamps will add the current system time to each line of the logs. This can be helpful when determining the order of events when comparing multiple log group files, or if you are appending to existing logs.
Sims 4 How To Enable Script Mods 2020
To turn off timestamps, alter the INCLUDE_TIMESTAMPS entry as follows:
How To Enable Script Mods In Sims 4
Code:
(note that the UI needs enabling timestamps separately)
INCLUDE_OWNER_INFO
By default, owner info is not included on each log line. Enabling this option will add the ownership tags ti log lines, so you will see the usernames of EA coders who are responsible for various sections of the code.
To enable ownership info, alter the INCLUDE_OWNER_INFO entry as follows:
Code:
USE_LINE_BUFFERING
By default, line buffering is off. Using line buffering will slow down logging a bit, but will enable other programs (for instance Notepad++) which can detect that a file has changed and reload it on the fly. Without line buffering on, changes to the log files will not be apparent to these programs until the log file has been closed and reopened.
To turn on line buffering, alter the USE_LINE_BUFFERING entry as follows:
Code:
ENABLE_AUTO_FLUSH
This option is of limited use and is primarily intended for script modders. The only reason you will want to enable this mode is if you are concerned with losing log entries due to the game crashing to desktop. Enabling auto flush will cause the log files to be flushed to disk every time a log entry is written. This option will slow down logging a bit.
To turn on auto flush, (you guessed it) alter the ENABLE_AUTO_FLUSH entry as follows:
Code:
Script
Disabling Specific Log Levels
If you have no interest in a particular log level, they can be disabled (or re-enabled) by modifying them at the end of the script. Simply comment out the log levels you wish to turn off. For instance, to disable the INFO and DEBUG log levels, you would modify these lines to appear as follows:
Code:
The two lines immediately after these log level settings should not be changed. These enable some missing code in the SimInfo class of the game so that the logs will contain the full name of sims instead of a blank.
Sims 4 How To Enable Script Mods Ps4
Creating Your Own Log Group
Script modders may wish to utilize the game's log file processing now that it is accessible via this mod. Creating your own log file group is very easy and will allow you to include log entries in your mod and leave them in when packaging the mod for players. Your mod will only produce actual logging when you have this mod installed, and if it's not installed (or enabled) the game's empty logging features will simply ignore the log entries without the possibility of creating exception errors.
To create your own log group, you simply include the sims4.log module and create an instance of the Logger class. I suggest using the EA standard and calling the log 'logger'. If you want your log entries to include an owner tag, include that in the default_owner argument to the Logger class. For instance:
Code:
In your code, you can then call any of the log level methods (info, debug, warn or error) to produce log output, like so:
Code:
I think that covers mostly everything.